The origins of this vast and varied world are lost in the mists of time, but for as long as anyone can remember it has been ruled by the Hyum people.
From their ancient capital, Arcon City
The newly-appointed leader of the governing Sirius Organization, Lady Yeuno, sends the soldiers of her Borderland Patrol out into the tribal lands, to ensure order among the different tribes of Orcanon.
The Lofty Wind Country
Each of these tribes inhabits its own jealously-guarded realm. The lofty Wind Country is accessible only to the noble winged Fawlkon people.
The Scorched Realm
The fiery Scorched Realm inhabited by the warlike lizard race, the Geckal.
The cavernous Terran Lands, where the beast-like Orsa live close to Nature as they have for generations.
And the watery Wetlands, home to the peaceful fish-like Phyltrians, providers of pure water to all of Orcanon.
The Celestial Shards
Common to the four lands are the Celestial Shards, imposing artifacts whose origins are unknown but which are rumored to possess mystical powers. The tribespeople worship them as holy relics, united by their faith in the one true god, Zodiac. This, together with the Borderland Patrol, has helped keep the peace of Orcanon for centuries.
Wursla, The Geckal King
But still, all is not well. Despite the efforts of the Borderland Patrol, vicious wild beasts roam the four lands, presenting grave danger to the unwary traveler. Worse, it seems that the Geckal King, Wursla, is ready to challenge the authority of the Organization and threaten the peace for all. And his actions may unwittingly set in motion forces not seen on Orcanon for millennia…